Defenders of the Walls

Posted by on October 19, 2010

There is a small rise in the middle of a vast plain. A waterfall tumbles down this slope, forming a pool at the base. A little space away from the rise are two battered walls. Their origin and purpose are forgotten. However, some recent discoveries have been made there…

A field of powerful findings has recently been uncovered at the base of the two walls. Artifacts, that give power to whoever finds them, have been unearthed. Out of nowhere, there seems to rise an army. It amasses its strength and begins to march toward the walls. It is small, but powerful. Enemies join together in it. Surprised by these sudden happening, a Kyrie general has put together a small defense force. Its numbers are equal to that of the advancing army, but it is perhaps not quite so powerful. Stationed by the pool, there is little, if any, order in it. Still, a disordered army is better than no army, and they face the oncoming foe with what little courage they have…

Defenders of the Walls pb

As you can see, the ‘Artifacts of Power’ are the glyphs behind the walls. One side wants to defend the glyphs, while the other wants to destroy the defenders. The defenders are weaker, but they do have a height advantage. They would be even better off if they could get at the glyphs themselves: however, they are not to touch them for ‘archeological purposes’. They can, however, get at the glyphs not behind the walls.

Defenders of the Walls ap

MG= Mimring

NGS= Ne-Gok-Sa

SS= Syvarris

DR= Deathwalker 9000

GK= Grimnak

AC= Agent Carr

ZG= Zetian Guard(s)

TVW= Tarn Viking Warriors

RN= Raelin the Kyrie Warrior

TM= Thorgrim the Viking Champion

FN= Finn the Viking Champion

MW= Marro Warriors

SD= Sargent Drake Alexander

IS= Izumi Samurai

Instructions:

  1. Place the glyphs and figures where specified. The airborne elite drop as normal and are on the invader’s side. Although they aren’t shown, the Krav Maga Agents are on the invader’s side and take the three spaces directly in front and slightly to either side of Mimring.
  2. The ‘invaders’ act normally. Although they are trying to get the glyphs, they also want to annihilate the other side. The defenders may not land on the glyphs behind the walls, but all other glyphs are fine. If a glyph behind the wall is landed on and it is temporary, then the defenders can move onto the space. Just no ‘wall glyphs’: tiles are fine.
  3. The invaders move first.
  4. All other rules apply for normal play. Other than the rules here, it is a normal battle.

Here are some more shots of the board:

IMG_2027

IMG_2026

IMG_2024

This last shot is one of the board: level one.

IMG_2029

Although I realize it might be hard to build exactly the boards from these pictures, I suggest you build them by this model. Wherever you see a swamp, feel free to be completely creative. Make your own swamp. Rock, make your own, and so on. This might present problems with some of the scenarios though, so just keep things in pretty much the same place.

-The Reordered Reordering Orderly One

Last modified on October 29, 2010

Categories: HeroScape Boards
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