Archive for the ‘HeroScape Boards’ Category

Ruins of the Desert Fortress

Tuesday, October 19th, 2010

It is said that in a small desert somewhere in the North, lies the crumbling remains of an ancient fortress. This fortress was once a powerful outpost of that dreaded evil general, Utgar. Abandoned by it’s defenders on its fall, the fortress was left to powers of the wind and sand. Its walls tumbled down, and its foundations weakened. But now, before the last remnants are swept away, it will be the battlefield for one last confrontation.

The amount of players is optional. Two is recommended, but having one in the middle ought to work just fine. The starting zones here are very picky. For the two players on either end, they may place their army on any grass space not in the middle and not surrounded on three or more sides by liquid. Do not count the one grass space in the sand. For the third player, he may start in any dungeon/shadow space in the middle and on any grass space not surrounded on three or more sides by liquid in the middle. For that matter, you could have someone in the swamp come to think of it.

Some may speculate as to what a swamp is doing in a desert. The excuse is that Utgar cast some enchantment or something to make everlasting water well up from the ground. I know it sounds more jandarish, but what can I say? That I just sued all my pieces? No!

Armies are completely up to you. No scenario is specified, but if you have any ideas, just contact me and I’ll either make you a contributor so that you can write it up yourself, or I will do my best for you. Enjoy the board!

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The ‘fortress’ is the dungeon island in the middle. Good elevation, rocks, and shadow to hide in make it very interesting.

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A close-up of the fortress.

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The swamp boarders one side of the board. The following are pictures of both ends of the board.

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Although I realize it might be hard to build exactly the boards from these pictures, I suggest you build them by this model. Wherever you see a swamp, feel free to be completely creative. Make your own swamp. Rock, make your own, and so on. This might present problems with some of the scenarios though, so just keep things in pretty much the same place.

-The Reordered Reordering Orderly One

Defenders of the Gate

Tuesday, October 19th, 2010

A gigantic castle, long since defended by the Valkyrie, is now under siege. An army has arisen out of the swamps to attack the gate. The defenders must rush to defend it before the attackers can get there.

This is an interesting board. To start, the ‘defenders’ are placed anywhere within the castle (excluding walls and the gatehouse). The boundary of the second army is left up to you, although it should probably be somewhere in the swamp. The defenders have to get to the gatehouse before the attackers do; otherwise, their gate could be destroyed. Speed is likely to be the first factor in the attacker’s strategy. Either that, or sit and wait it out. Although the later may take awhile, it is probably the better of the two. The attacker’s choice controls what the defender does. Of course, if the defender has a lot of fliers or sgt. drake, then there is no need to open the gate, and he can attack any time he wants to.

Here is the board, followed by another shot of it.

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Although I realize it might be hard to build exactly the boards from these pictures, I suggest you build them by this model. Wherever you see a swamp, feel free to be completely creative. Make your own swamp. Rock, make your own, and so on. This might present problems with some of the scenarios though, so just keep things in pretty much the same place.

-The Reordered Reordering Orderly One

Challenge of the Arena

Tuesday, October 19th, 2010

This board is a very interesting one. First, you pick where you start. Seeing as it is so large, several players can have different starting points and still have plenty of room. You could even have one player start in the arena and act as a guardian!

Since there is obviously an arena in the middle, the rule here would be that if two (or more)figures are in the arena at the same time, they can’t leave until there is only one left. This obviously presents some problems, seeing as probably the only person to enter the arena would be the Hulk. So, my suggestion would be after taking a turn with a figure or figures, you should roll the twenty sided die. You could work some numbering system out between the other players, but I would say something like an 18 or higher might suffice.

Good Luck! (you’re going to need it!)

The ultimate board for duelists.

Although I realize it might be hard to build exactly the boards from these pictures, I suggest you build them by this model. Wherever you see a swamp, feel free to be completely creative. Make your own swamp. Rock, make your own, and so on. This might present problems with some of the scenarios though, so just keep things in pretty much the same place.

-The Reordered Reordering Orderly One

Defenders of the Walls

Tuesday, October 19th, 2010

There is a small rise in the middle of a vast plain. A waterfall tumbles down this slope, forming a pool at the base. A little space away from the rise are two battered walls. Their origin and purpose are forgotten. However, some recent discoveries have been made there…

A field of powerful findings has recently been uncovered at the base of the two walls. Artifacts, that give power to whoever finds them, have been unearthed. Out of nowhere, there seems to rise an army. It amasses its strength and begins to march toward the walls. It is small, but powerful. Enemies join together in it. Surprised by these sudden happening, a Kyrie general has put together a small defense force. Its numbers are equal to that of the advancing army, but it is perhaps not quite so powerful. Stationed by the pool, there is little, if any, order in it. Still, a disordered army is better than no army, and they face the oncoming foe with what little courage they have…

Defenders of the Walls pb

As you can see, the ‘Artifacts of Power’ are the glyphs behind the walls. One side wants to defend the glyphs, while the other wants to destroy the defenders. The defenders are weaker, but they do have a height advantage. They would be even better off if they could get at the glyphs themselves: however, they are not to touch them for ‘archeological purposes’. They can, however, get at the glyphs not behind the walls.

Defenders of the Walls ap

MG= Mimring

NGS= Ne-Gok-Sa

SS= Syvarris

DR= Deathwalker 9000

GK= Grimnak

AC= Agent Carr

ZG= Zetian Guard(s)

TVW= Tarn Viking Warriors

RN= Raelin the Kyrie Warrior

TM= Thorgrim the Viking Champion

FN= Finn the Viking Champion

MW= Marro Warriors

SD= Sargent Drake Alexander

IS= Izumi Samurai

Instructions:

  1. Place the glyphs and figures where specified. The airborne elite drop as normal and are on the invader’s side. Although they aren’t shown, the Krav Maga Agents are on the invader’s side and take the three spaces directly in front and slightly to either side of Mimring.
  2. The ‘invaders’ act normally. Although they are trying to get the glyphs, they also want to annihilate the other side. The defenders may not land on the glyphs behind the walls, but all other glyphs are fine. If a glyph behind the wall is landed on and it is temporary, then the defenders can move onto the space. Just no ‘wall glyphs’: tiles are fine.
  3. The invaders move first.
  4. All other rules apply for normal play. Other than the rules here, it is a normal battle.

Here are some more shots of the board:

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This last shot is one of the board: level one.

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Although I realize it might be hard to build exactly the boards from these pictures, I suggest you build them by this model. Wherever you see a swamp, feel free to be completely creative. Make your own swamp. Rock, make your own, and so on. This might present problems with some of the scenarios though, so just keep things in pretty much the same place.

-The Reordered Reordering Orderly One

Battle of the Squads scenario

Tuesday, October 19th, 2010

This is a Free Scenario, meaning there is no board. You are free to pick your own army. However, there are limitations. The rules to this scenario are as follows.

  1. Build any kind of board you want.
  2. Your armies must be made up entirely of  squads.
  3. When placing your figures in your starting area, only place one figure from each squad you chose.
  4. The squad figure’s type changes from squad to hero.
  5. the figure’s stats are equal to the combined stats of all members of the squad, on the board or not.

The idea is that each squad has chosen one of its members to represent them in a great battle. Therefore the chosen figure changes from a squad figure to a hero figure. Take the Krav Maga Agents, for example. Some of their stats (attack,defense) would be tripled because there are three of them. So while their stats are normally: attack 3 defense 3, They would instead be, attack 9 defense 9. this obviously makes some pretty powerful figures, but it also makes a pretty good ‘devastation game’. The ability or abilities would also be affected. Having 9 defense dice, the Krav Maga Agents would obviously be way too powerful with stealth dodge. So, it would probably be something like 3 dice instead of 1. The changing of the abilities are up to you, but they should be something along those lines.

Ruins of the Waterfall scenario

Tuesday, October 19th, 2010

This landscape was originally the site for a strong fortress. It’s walls have long-since tumbled down over the millennia, giving way to a powerful waterfall. This new force quickened the erosive process, reducing the castle to no more than two broken-down walls. The stream created by the waterfall found its way underneath the castle and has quickly begun to transform its only remaining cornerstone to sand.A broad field stretches for miles in every direction except for that of the rock face, which the waterfall tumbles down endlessly.

Two great armies have been amassing their strength over all of Valhalla. Their power unchallenged, they have finally met at the site of so many other battles which were fought long ago.  Now they must put their strength to the test. One army boldly marches up to the edge of the precipice over which falls the roaring torrent. The other is later in arriving. They must charge across the remaining stretch of grass before they can reach their foe. But, as the two armies watch each other, the plain seems to fill up with all of the inhabitants of Valhalla. One army has height on their side, but will numbers win the day? There is only one way to find out… a fight to the death!

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There is only one way up to the top of the waterfall: a steep climb. The pond formed by the waterfall is mostly surrounded by a sandy bank. The stream leading away from the pond travels under the cornerstone of the ancient fortress, slowly eating away at the rock. All that remains of the cornerstone are three pillars of stone and a sandy patch of ground right under the center of the massive block. The two walls left standing mark where there once was a mighty wall, capable of withstanding any kind of bombardment. Two holes deeper than the deepest cavern sit in the shelter of one of the walls. They plummet straight down, seemingly without foothold or bottom. No one knows of their origin (except me! They exist due to a lack of pieces!).

The rule for the scenario here is more of a suggestion. The player that starts on the field should start with more squads or people with good range. The player starting on the rock should have an army made up of low attacks and medium range. If this is not the case, chances are the ‘rock player’ will win. Glyphs are optional and armies are not pre picked. However, the ‘rule’ should influence the picking of armies. Player 2 may start both below and on the rock ledge. This board is possible using only the Rise of the Valkyrie set.

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Although I realize it might be hard to build exactly the boards from these pictures, I suggest you build them by this model. Wherever you see a swamp, feel free to be completely creative. Make your own swamp. Rock, make your own, and so on. This might present problems with some of the scenarios though, so just keep things in pretty much the same place.

-The Reordered Reordering Orderly One